LEGIONARY
I created a real-time cinematic trailer for Legionary, an unreleased indie title, working directly with the game’s founder to translate the project’s narrative vision into cinematic storytelling and shot design.
I led the cinematic production from environment building and animation integration through shot composition, lighting, sequencing, and final assembly in Unreal Engine 5. Throughout the process, I developed the visual direction around the game’s existing world and narrative, shaping each sequence to communicate its atmosphere and story effectively.
The trailer was created as both a standalone cinematic piece and a key component of the project’s crowdfunding and pitching materials. It was subsequently used as part of a successful pitch that secured funding from USC, supporting the game’s continued development.
Software/AI used: Unreal Engine, Blender, PremierePro