Environment & Props

The Battleground

Cinematic render video

A large Buddha statue is carved into the rock in a cave, surrounded by rocks and sparse trees, with light shining from above.
A dimly lit cave with rocky walls, featuring a carved stone Buddha head, wooden plaques, moss-covered rocks, and a hanging chain.
An ancient stone platform within a cavern surrounded by water, with wooden hanging banners, fire lanterns, and a carved stone statue in the foreground.
A rocky, cave-like enclosure with a stone floor and large rocks on the sides. There is a wooden support beam and a chain hanging on the right side. Light filters in from above, illuminating the scene.
Video game scene depicting a character in armor standing on stone floor, facing a giant statue of a head and shoulders with a horse mask, inside a dark cavern illuminated by torches.
A scene from a video game showing a character standing on a stone platform inside a dark, underground cavern with a large statue and lit candles in the background.

Previous version

Iteration:

I was aiming for a standout god-ray effect in this setting, but cranking up the exponential fog and directional light ended up making everything in the cavern look too blurry. I experimented with different options like the spotlight, emissive board, and easy fog, and it turned out that the most effective solution for creating the god ray I wanted was to dial down the fog intensity and place a god ray particle.

Introduction:


I designed this massive cavern for our Background Synchronization System demo. Aiming to have sunlight scatter onto the battlefield while keeping the surroundings in darkness, I positioned substantial rocks at the top, leaving voids to accentuate the visibility of both the battlefield and the statues. The 3D assets were purchased from the marketplace, and I customized certain materials to introduce a more varied appearance to both the battleground and the adjacent rocks. I did all the blockings and composition in 4 hours, optimized the materials, and learned lighting in Unreal Engine for the rest of the week.

Design Idea:

As we are featuring Japanese samurais as characters in our demo, and our sound design and music composition are tailored to that style, I opted to craft a battle environment imbued with a mysterious and solemn atmosphere, enriched with a subtle touch of Asian culture.

Inspired by the visual aesthetics of Blade Runner and Dune, where the stark contrast between colossal structures and diminutive humans caught my attention, I chose to incorporate a massive statue to achieve a similar effect. Since the existing statue lacked the desired sophistication, I am considering creating a new one to complement this aspect of the scene.

In an effort to produce a captivating light shaft, I experimented with adjusting the parameters of volumetric fog and directional light. However, I ultimately chose to reduce the fog's intensity towards the end. This decision was made to enhance clarity in the surroundings, allowing players to better perceive directions during combat scenarios.

A bedroom with a bed, desk, computer, office chair, lamp, and poster on the wall, illuminated with colorful LED lighting.

Keyboard

Mini Room

Introduction:

This is a mini-room completed within 5 hours, which showcases exactly what my bedroom looks like. The texture, lighting, and rendering were all done in Maya.

Design Idea:

To achieve a cute look, I made all the models low-poly and used very simple textures. I also used bevel on every object to make their edges more rounded.

A bedroom with a bed, a nightstand, a computer desk with a monitor, a gaming chair, a pop art poster on the wall, and a floor lamp near a window with a closed blind.

Coffee and Donut

A pink frosted donut with colorful sprinkles, a clear glass cup of black coffee placed on a saucer, and four stacked clear glass plates on a light blue surface.
A pink frosted donut with sprinkles on a white plate next to a cup of black coffee on a marble table, with a teal brick wall in the background.

Introduction:

This is my first 3D project that I did in Blender.

Graphic of a stylized orange eye with a blue circular pupil, set against a black background.

Software Used

Blender

Microsoft Office icon with the letter M and the text 'AYA' underneath.

Maya

Photograph of a green app icon with the letters 'Pt' in lime green on a dark green background, representing the Photomath app.

Adobe Substance Painter

Unreal Engine logo in white on a black background with the words 'UNREAL ENGINE' below.

Unreal Engine