LEGIONARY
I created a real-time cinematic trailer for Legionary, an unreleased indie title, collaborating directly with the game’s founder on narrative intent and shot design.
I was responsible for environment creation, animation integration, and final cinematic assembly in Unreal Engine 5. The piece was designed to function both as a standalone trailer and as part of a future crowdfunding demo combining cinematic and in-game footage.
Second Draft
First Draft
1. Pre-Production & Storyboarding
Collaborated with the founder to define narrative beats, pacing, and visual tone for a crowdfunding-focused cinematic.
Translated storyboards into a shot list optimized for real-time rendering constraints and Sequencer execution.
2. Environment & World Building (UE5)
Built the playable environment using a production-ready asset pack.
Painted landscapes, authored foliage placement, and refined composition to support cinematic framing.
Adjusted lighting and atmospheric elements to maintain visual continuity across shots.
3. Animation Pipeline
Blended and retargeted existing animations inside Unreal Engine.
Authored custom animations in Blender for specific shots where off-the-shelf motion was insufficient.
Re-imported and validated animations in UE5, ensuring timing and silhouette clarity for cinematic camera work.
4. Cinematic Assembly & Rendering
Assembled the full trailer in Unreal Engine Sequencer, handling camera animation, shot transitions, and timing.
Balanced cinematic presentation with in-game readability to support later integration with gameplay capture.
Rendered the final cinematic entirely in real time using UE5’s rendering pipeline.