Carillon

Helmet Design and Character Modeling

This is the character that I designed and modeled for a side project. I sculpted both the helmet and the character using ZBrush, then retypologized using Maya, and lastly textured using Substance Painter. To achieve a game-ready model while maintaining a hyper-realistic style, I preserved more faces for the head when retypologizing and hand-painted the iris, eyeballs, and lips to grant more details to the face.

I have also rigged the character with the mannequin skeleton exported from UE5, which we believe is a faster workflow than importing the skeletal mesh with different bones and controls and then retargeting them.

Back view of a humanoid robot with a black helmet, black gloves, black pants, and black boots, standing with arms extended outward against a plain gray background.
A humanoid robot wearing a black helmet, a dark gray long-sleeve shirt, black gloves, dark pants, and black boots, standing against a gray background with arms slightly extended.

Character Body

A humanoid robot with a black helmet and a sleek dark gray body standing against a gray background.
Microsoft Office logo with an 'M' and the name 'Aya' below in a blue and white design.

Software Used

Maya

A black and gray abstract, cartoonish figure with a large head, small body, and long arms, in a dynamic pose on a plain gray background.

ZBrush

Green background with lime green letters 'P' and 't' in the center.

Adobe Substance Painter